Part 1:
When making 3D NFT models I first focus on the overall structure of the model.
Here I am making the head structure of a Luchador Mask and I am using Mega Voxels Play.

Part 2
For the second step in my process I begin to add the artwork to my object.
Part 3:
In my third step I use take the skin/texture.png file of 3D file .obj file, and make different variations of it using the Hashlips art engine and photoshop. I then import the 3D file into Blender and apply the different textures to the 3D model.
Part 4:
Coming Soon….