Project Title:
MiLIGA
Project Type:
Personal Project
Project Date:
Ongoing
MiLIGA
Personal Project
Ongoing
Jesus Jimenez
UI/UX Designer
Figma
Illustrator
Photoshop
MiLIGA
Personal Project
Ongoing
Jesus Jimenez
UI/UX Designer
Figma
Illustrator
Photoshop
This app allows soccer teams to have a personal messaging system. However, while working on this project, I discovered that soccer teams do not exist by themselves. They are part of a larger community. That being an entire league, and although interested in their teammates, soccer players also want to be able to see and communicate with this larger community.
I began focusing on what could be a problem recreational soccer teams face. Quickly I saw that time and time again, soccer coaches had a big problem:
Design a messaging system that enables soccer coaches to message their entire team from one place.
I learned that most players are using two or more messaging systems to communication with their coach and team. That makes any dialogue within the team difficult because it fragments a conversation. There is no one point of resource to view an entire conversation.
Coaches have an extra difficulty because they have to jump from app to app to send the same message to different players and also rely on some players to rely on a piece of information to other players.
Also that most players play year-round because a season usually lasts six months. That they really care about winning and their health.
Surveys:
Interviews:
Non-participant Observations:
I observed some soccer games by sitting off to the side with other spectators. My main observations were:
Market Research
I decided to look at the market to see who is playing in adult recreational sports leagues and to understand how big the market is.
Source: NPR/Robert Wood Johnson Foundation/Harvard T.H. Chan School of Public Health, Sports and Health in America
Adults’ Participation in Sports by Age |
|
% saying played any sports in the past year | |
Ages 18-21 | 40% |
Ages 22-25 | 41% |
Ages 26-29 | 26% |
Ages 30-49 | 26% |
Ages 50-64 | 20% |
Ages 65+ | 19% |
NPR/Robert Wood Johnson Foundation/Harvard T.H. Chan School of Public Health, Sports and Health in America, January 29 – March 8, 2015. Total N = 2506 adults |
I noticed that the competition allows users to communicate via other means outside their apps.
But I feel that coaches need the entire team to use the same system and not various, to more easily communicate with them. Also, most do not have a space for the team to talk to one another like a group chat.
Competitor’s Messaging Options |
|||
TeamSnap | Teamer | Team Pages | |
Personal Messages | No | No | Yes |
Emails | Yes | Yes | No |
Text Messages via app | Yes | Yes | No |
Team Chat | Yes | Yes | No |
In this stage, I began to focus on what problem I was going to solve and for whom. What I discovered was, that busy soccer coaches need a way to communicate with 20+ people at once. So I decided to focus on a solution that would help soccer coaches communicate easily with their teams.
I decided that the problem to solve was the problem soccer coaches faced every time they wanted to send a message to the entire team. The solution was going to be a self-contained messaging system that allowed coaches to send one message to multiple people at once.
As this was going to be the first iteration, I also considered the main features this product needed before launch that could help our users the most, the MVP.
For the MVP I identified that the main feature needed was the option for the user to be able to communicate with the entire team. So a group chat button needed to be easy and quick to access.
Afterward, I moved on to the next stage, which was to build such a system.
In the first set of wireframes, I placed a navigation system in the center of the screen, but after testing those screens with users, I learned that people expect a navigation system at the top or bottom of the screen.
Placing the navigation as a circle in the center of the screen confused people because they did not understand that it was a navigation menu or how it functioned. Some users thought it was a logo.
So in the final prototype, I placed the navigation system at the bottom, so users wouldn’t have a problem locating it.
When thinking about our primary target audience, soccer coaches, they need to have access to sending a message to the entire team as soon as they enter the app. So the user flow focuses on the steps a coach will need to take to send a message.
Speed
Boldness
Intensity
After working on the wireframes and getting feedback from users, it was time to think about the UI of the app. So I started looking for inspiration to define a color palette and fonts. I wanted colors and fonts that could reflect some of the characteristics of soccer. Such as speed, boldness, and intensity.
From start to finish soccer games are pretty much non-stop. So the color combination I chose captures the energy you will need to be able to play non-stop.
When I tested the Mid-fi prototype, I learned about other features players would like to see. Overall they liked the idea of having access to message everyone on the team or even individual players. However, they felt that just having a system to send messages lacked other things a team needed and wanted.
Players mentioned that having a team stats page would be great to see how they were performing in the season. Coaches wanted a place to show a line-up before games and a way to create a schedule for the team.
Additionally, they were all interested in seeing a league score table and other information about the other teams from the league.
The next steps for this project are to build and test additional screens with the features mentioned by players and coaches, such as a stats page, team lineup, schedule, and league table.
Additionally, the name ‘TeamTastico’ used in the lo-fi prototype might not fully capture the concept of the entire league, so the name ‘MiLIGA’ will be tested in the next rounds as it reflects the entire league and not just the team.
After testing the new features and gathering feedback, I hope to build the app and make it available to a broader audience to assess the level of interest in using this type of app within soccer teams.
See the latest prototype below.
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