Project Title:
ActiveBooks
Read. Learn. Play.
Project Type:
Master’s Program w/(mobile app Together App)
Project Date:
Dec 2020 – Jul 2021
ActiveBooks
Read. Learn. Play.
Master’s Program w/(mobile app Together App)
Dec 2020 – Jul 2021
Project Lead,
UX Research, UI Design
2 UX Design Classmates, Myself,
Together App’s CEO
AdobeXD, Miro, Zoom, Optimal
Workshop, Lookback.io, Userbrain,
Illustrator, Photoshop
ActiveBooks was an innovative feature developed for the Together Video Chat app during my tenure as Project Lead for a Master’s Program project. This feature aimed to revolutionize how families, particularly grandparents and grandchildren, connect and engage over distance. By integrating interactive books into the app, ActiveBooks fostered conversations and activities, making every video call an opportunity for shared experiences and learning.
The idea for ActiveBooks stemmed from a clear need: to enhance the bonding experience between grandparents and their grandchildren aged 3-6 years during video chats. Our research highlighted a gap in activities that could facilitate meaningful interactions across the digital divide. Grandparents often needed a conversational guide to help them engage with their grandchildren effectively.
Our solution was to introduce ActiveBooks – a series of interactive books designed to be a facilitator during video chats. These books included a variety of activities such as reading, learning games, and playful interactions. The content was crafted to serve as a conversational guide, ensuring that grandparents could easily navigate through activities and engage their grandchildren in a meaningful way.
The development of ActiveBooks was a collaborative effort, involving extensive research and user testing. Our team utilized a variety of tools including Adobe XD for UI design, Miro for brainstorming, and Lookback.io for usability testing. Through surveys, interviews, and ethnographic studies, we gained insights into the challenges and preferences of our target users.
One of the major learnings from this project was the importance of designing with the user in mind. ActiveBooks was not just about adding content; it was about enhancing user experience by facilitating interactions that felt natural and engaging. We learned that sometimes, the best way to assist users is by seamlessly integrating guidance into the product, making the experience intuitive and enjoyable.
The introduction of ActiveBooks to the Together App was met with positive feedback from users. It addressed a crucial need for guided interaction, making video chats more engaging and meaningful for grandparents and grandchildren. The feature also helped in categorizing content within the app, making it more user-friendly and accessible.
Leading the ActiveBooks project was a rewarding experience that highlighted the impact of thoughtful design on user experience. It demonstrated how technology can be used to bridge generational gaps, bringing families closer in an increasingly digital world. ActiveBooks is a testament to the power of collaborative innovation and user-centered design in creating products that truly meet the needs of its users.
In this section of my portfolio, I present a curated selection of visuals that map out the pivotal journey of the ActiveBooks project. These sections underscore the moments that significantly influenced the final outcome of our initiative to enhance the bonds between grandparents and grandchildren through interactive books.
In these usability tests, we wanted to pinpoint some of the issues that users mentioned in the Survey for current users that we conducted.
My role was to write and organize the testing plan and script for both the Moderated and Unmoderated sessions.
Initial Concept Sketches: Here, you’ll find the raw, hand-drawn sketches that served as the genesis of the ActiveBooks concept. These sketches capture the early vision of an interactive book platform, where the possibilities of engaging and bonding activities began to take shape.
It was here during the initial concept sketches discussions that we came up with the concept of an Interactive Book.
Then we began thinking about what that might look like and also how it would all work.
Demonstrating the user journey through the ActiveBooks app, these wireframes were crucial in defining the path that users would take to discover and engage with interactive books. My role in crafting these wireframes was to ensure a seamless and intuitive navigation experience, prioritizing ease of use for both young children and their grandparents.
Demonstrating the user journey through the ActiveBooks app, these wireframes were crucial in defining the path that users would take to discover and engage with interactive books. My role in crafting these wireframes was to ensure a seamless and intuitive navigation experience, prioritizing ease of use for both young children and their grandparents.
A snapshot of the design considerations implemented to make ActiveBooks inclusive and accessible. This includes the strategic layout of elements to minimize cognitive overload and the incorporation of features to support users with different needs.
These screens illustrate significant improvements made based on user feedback from our testing sessions. Changes such as making the call button more prominent and simplifying the puzzle activity are highlighted here, showcasing the iterative process of testing and refining to meet our users’ needs.
Opportunities for improvement
Positive Feedback
I prepared the moderated and unmoderated scripts for the user testing sessions. Then synthesized the feedback to report to our stakeholders.
For the User Interface, I updated the screens and created new elements based on the feedback from our user testing sessions. Such as rewriting parts of a story to make the instructions clear and redesigning an activity.
In the end, we learned that grandparents needed a way to keep kids engaged in a video chat. Through testing our prototypes we saw that parents and grandparents like the concept of our interactive book. However, we would have to test it with children to see if they would like the concept.
Before that, we would also perform a heuristics review on the current app to uncover any other roadblocks the user could be facing, and recommend additional updates.
We would also see if the increase in the children’s publishing industry could present partnership opportunities.
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